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It’s frustrating to gamers and it misses out on potential revenues by rushing one very successful game out the door and gambling big on another. Unfortunately, it’s not a very smart plan. Activision wants to have its cake and eat it, too. Into services that are supported vis-a-vis micro-transactions, loot boxes and battle passes. This isn’t 2012, after all, this is 2020 and games have changed-in no small part thanks to the efforts of publishers like Activision to change them. Season 6 shouldn’t be the final Modern Warfare season. Infinity Ward should be releasing new seasons of content for Modern Warfare into 2021 and preferably beyond. It’s supposed to be a viable option for years to come, not just one year. This isn’t how you’re supposed to run a games-as-service title. Then the following year, the same thing will happen to the Cold War community. So all my Modern Warfare stuff will work in Modern Warfare and Warzone, and all my Black Ops Cold War stuff will work in Black Ops Cold War and Warzone, but if Infinity Ward and Treyarch stop supporting Modern Warfare I’m left in the lurch, as is every other Modern Warfare fan who isn’t big on Cold War. And while that’s true of Warzone, it isn’t true of the premium, pay-to-play Call Of Duty games that release each year. All the stuff I buy in that game I keep for the foreseeable future. The very big difference, beyond Call Of Duty not being free-to-play (with the exception of Warzone) is that Fortnite isn’t releasing a brand new game every year. This is more in keeping with games like Fortnite and it’s a very smart, very pro-community move. Modern Warfare is the first in the series to ditch the map-pack model and release entirely optional seasonal Battle Passes while giving maps away each season for free. One year of extra polish would certainly have helped Black Ops Cold War become a better game, but the other, and frankly larger, concern I have is how cavalier Activision is being with its approach to Call of Duty as a games-as-service franchise. Maps, map design philosophy, map-voting, story, zombies and so forth could and should continue to be different and distinct between games). (Here I am not suggesting that Treyarch do everything the same as Infinity Ward, but that the games feel, sound and shoot more like one another.
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